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#Ghost recon 1 ps2 full#
In the PS2 game, by comparison, a specialist has to be saddled with a team full of potentially useless fellows, or the player has to go into battle with only four general-purpose troops.Īccording to the Ubi Soft representative I questioned regarding this issue, "managing more than 2 teams was discovered to be difficult for many console users." I don't know about you, but I get the distinct impression that someone is insulting my intelligence.
![ghost recon 1 ps2 ghost recon 1 ps2](https://i.ebayimg.com/images/g/tVMAAOSw8PJb5iqo/s-l300.jpg)
That's especially useful in the sniper's case, since they work best alone and under cover. The two teams of shooters can work together in a firefight, while the specialist can work alone at his particular thing.
#Ghost recon 1 ps2 Pc#
In the PC game, the usual strategy is to have two general-purpose teams and one specialist team - a sniper or demolitionist. This may seem like a relatively minor change, but in fact it throws a massive wrench into mission planning and execution. The PC version, in comparison, offered control of three fireteams. Yes, eight soldiers, divided up into only two teams. Players of the PC version may smell a rat at this point. It's possible to take immediate control of one soldier at any given time, but others can be controlled indirectly through the navigation sub-menus, which offer simple controls for setting an AI team's movement routes and actions along the way. The player controls two teams of soldiers, outfitting them before the mission and guiding them through to its successful completion. Thus, it places a greater emphasis on stealth, camouflage, and striking from a distance, rather than meticulous pre-mission planning and short-range shootouts. It's not a counterterrorism simulation like Rainbow Six - it takes place mainly outdoors, in open areas, rather than the claustrophobic interiors of Red Storm's earlier games. Gameplay Ghost Recon is a first-person game of small-unit infantry combat.
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The PS2 version of Ghost Recon is still playable, in a sense, but it offers very little of what made the original version compelling in comparison to more action-oriented first-person shooters. The port is a clear success graphically, with decent visual quality and framerate in comparison to the PC original, but its team combat system, the centerpiece of all of Red Storm's military simulations, has been thoroughly hamstrung. It's comparatively rare to see a case where a game is intentionally shot dead in the process of conversion, but that is what has happened in the case of Tom Clancy's Ghost Recon. There have been action games, RPGs, and even first-person shooters whose creators have successfully translated them to the console format and allowed a wider range of players to enjoy them.
![ghost recon 1 ps2 ghost recon 1 ps2](https://i.ebayimg.com/images/g/nJMAAOSwIHhfnlVH/s-l300.jpg)
In other cases, though, it's possible to make a PC game work with the more limited interface and occasionally more limited graphical capabilities of a console. The strategy genre is where you usually find examples of the phenomenon - I doubt many gamers had much fun with StarCraft on the Nintendo 64, for instance. Some PC games simply don't work when re-created on a console.